Simon Martinsson
Simon Martinsson
Technical Cinematic Artist at Sharkmob
Malmö, Sweden

Summary

I'm a technically minded 3D generalist and former compositor with a background in film, commercials, music videos, and games.

As a Technical Cinematic Artist at Sharkmob, I've acted as the technical link between the marketing creative team and the developers, as well as our external partners. I've created rigs, tools, and workflows for working with our custom version of Unreal Engine and its assets, and I've onboarded multiple teams on how to use them. On the more creative side, I've produced shots for trailers as well as static assets for a wide range of marketing materials.

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Skills

Prop ModelingRigging3D ModelingCompositingIllustrationLightingCinematicsLayoutTools

Software proficiency

Photoshop
Photoshop
After Effects
After Effects
Blackmagic Design Fusion
Blackmagic Design Fusion
Nuke
Nuke
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Python
Python
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Houdini
Houdini

Productions

    • Video Game
      Bloodhunt
    • Year
      2022
    • Role
      Technical Cinematic Artist
    • Company
      Sharkmob
    • Movie
      Metropia
    • Year
      2009
    • Role
      Compositor
    • Company
      Film i Väst & Atmo Stockholm