I'm a technically minded 3D generalist and former compositor with a background in film, commercials, music videos, and games.
As a Technical Cinematic Artist at Sharkmob, I've acted as the technical link between the marketing creative team and the developers, as well as our external partners. I've created rigs, tools, and workflows for working with our custom version of Unreal Engine and its assets, and I've onboarded multiple teams on how to use them. On the more creative side, I've produced shots for trailers as well as static assets for a wide range of marketing materials.